Science
Activity One: Fiber and Fabric Science
Activity
Objectives:
The Fiber and
Fabric science activity is designed to teach children about
something very visible in their everyday lives—their clothes. The learning objectives of
this activity are threefold and by the end of the session students
should be able to (i) identify what clothes are made of, (ii)
demonstrate how this material is made and (iii) talk about the
difference between natural and synthetic fibers.
Explanation:
For this
activity session, students had the chance to make their own fabric
from natural fibers.
Students were first asked to obtain thread from the cotton
provided to them. Next,
using mount boards, needles and woolen threads, they were able to
weave their own band of fabric. During this session,
differences between and advantages of artificial and natural fibers
were also highlighted.
Observation
July 2009 Sessions: Students had
never participated in this kind of activity before and their
excitement was evident.
They expressed pride in their craftsmanship and tied their
fabric bands to their wrists to pose for photographs. Many students asked us to
come again soon.

Math Activity
One: Math Maze
Objectives: The Math Maze
game is a game designed to help children practice manipulating
integers in a fun and engaging way. The game uses a board with
dice and cards to introduce students to the addition and subtraction
of integers.
Explanation:
Math Maze is a
simple game that can be duplicated in almost any classroom. The game uses (i) a board
with a given number of squares, (ii) two six-sided die (the first
with 3 “+” sides and 3 “—“ sides and the second with the numbers
1-6), (iii) a stack of cards and (iv) a playing piece for each
child. Students roll
the two die together and move their playing piece the designated
number of squares on the board (for example, rolling a “—“ and a “2”
would mean moving back two spaces on the board). The first student to reach
the end of the game board wins. To make the game more
interesting, certain spaces can be designated “card” spaces. If a student lands on a
“card” space, he/she must select a card from the deck and follow the
instructions on the card (for example: move backward two spaces OR
roll again). Snakes and
ladders can also be added to make the game even more
interesting.
Observation
July 2009 Sessions: Again, this
method of participatory learning was unfamiliar to students but they
were very excited about it.
The cards were an obstacle for many students who could not
understand the English words.
In some cases students played without cards and in others
students were grouped so that several children at each game had
sufficient English to understand the cards.
